Released version 1.5.0 battle animations sequences.
Tactics RPG Framework » Devlog
Finally o/, the first functional version of animations with sequences, many expected features simply did not exist, so I had to make several technical workarounds for this first version, so I didn't put much effort into the animations (such as effects, sounds, screen shake and good sprites).
Next time I will start migrating the classes to a format of archetypes closer to those of Fire Emblem Engage (protagonist, cavaliers, backups, flying, armored, wizards and healers), which will make the units more versatile, being able to parameterize and separate maps to be able to reuse and replay in different ways.
Files
tactics-framework.apk 19 MB
56 days ago
tactics-framework.yyz 824 kB
56 days ago
tactics-framework.zip 4 MB
56 days ago
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Tactics RPG Framework
A complete framework to build a tactics/fire emblem like game
Status | Released |
Category | Assets |
Author | Dallago |
Tags | fire-emblem, framework, GameMaker, sourcecode, tactic, Tactical RPG, trpg, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English, Portuguese (Brazil) |
More posts
- Released version 1.5.2 weapon triangle.35 days ago
- Released version 1.5.1 walk types.37 days ago
- Released version 1.4.2 battle animations refactory.Nov 05, 2023
- Released version 1.4.1 add exp and level up screens.Jun 06, 2023
- Released version 1.4.0 add staff and pass actions.Apr 23, 2023
- Released version 1.3.2 add weapons range.Apr 15, 2023
- Released version 1.3.1 UX improvments.Feb 07, 2023
- Released version 1.3.0 add trade menu.Jan 17, 2023
- Released version 1.2.1 fix weapon ranks and add attack details.Jan 11, 2023
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