Released version 1.5.0 battle animations sequences.
Tactics RPG Framework » Devlog
Finally o/, the first functional version of animations with sequences, many expected features simply did not exist, so I had to make several technical workarounds for this first version, so I didn't put much effort into the animations (such as effects, sounds, screen shake and good sprites).
Next time I will start migrating the classes to a format of archetypes closer to those of Fire Emblem Engage (protagonist, cavaliers, backups, flying, armored, wizards and healers), which will make the units more versatile, being able to parameterize and separate maps to be able to reuse and replay in different ways.
Files
tactics-framework.apk 19 MB
Mar 12, 2024
tactics-framework.yyz 824 kB
Mar 12, 2024
tactics-framework.zip 4.5 MB
Mar 12, 2024
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Tactics RPG Framework
A complete framework to build a tactics/fire emblem like game
Status | Released |
Category | Assets |
Author | Dallago |
Tags | fire-emblem, framework, GameMaker, sourcecode, tactic, Tactical RPG, trpg, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English, Portuguese (Brazil) |
More posts
- Version 1.6.2 Added cutscenes to the events list6 days ago
- Version 1.6.1 Multi-sprite units and more maps63 days ago
- Released version 1.6.0 Separated maps from unitsJul 14, 2024
- Released version 1.5.2 weapon triangle.Apr 02, 2024
- Released version 1.5.1 walk types.Mar 30, 2024
- Released version 1.4.2 battle animations refactory.Nov 05, 2023
- Released version 1.4.1 add exp and level up screens.Jun 06, 2023
- Released version 1.4.0 add staff and pass actions.Apr 23, 2023
- Released version 1.3.2 add weapons range.Apr 15, 2023
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