Version 1.6.3 Added a extra map with Sunnyside sprites
Tactics RPG Framework » Devlog
To test how practical the framework already is, I decided to use a resource pack to create a map and units. It took me about 2 hours to recreate the first Fire Emblem map and position the players and enemy units (in addition to the layout adjustments for the new resolution). I believe this part is already quite practical, after all, I did not create the mechanics of talking to villagers in houses, receiving items in villages or the item shop.
I will implement these mechanics and the improvements I am thinking of in the dialogue system so that I can completely recreate the map I started for the next update.
Files
tactics-framework.yyz 3.6 MB
21 hours ago
tactics-framework.zip 5 MB
21 hours ago
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Tactics RPG Framework
A complete framework to build a tactics/fire emblem like game
Status | Released |
Category | Assets |
Author | Dallago |
Tags | fire-emblem, framework, GameMaker, sourcecode, tactic, Tactical RPG, trpg, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English, Portuguese (Brazil) |
More posts
- Version 1.6.2 Added cutscenes to the events list65 days ago
- Version 1.6.1 Multi-sprite units and more mapsSep 14, 2024
- Released version 1.6.0 Separated maps from unitsJul 14, 2024
- Released version 1.5.2 weapon triangle.Apr 02, 2024
- Released version 1.5.1 walk types.Mar 30, 2024
- Released version 1.5.0 battle animations sequences.Mar 12, 2024
- Released version 1.4.2 battle animations refactory.Nov 05, 2023
- Released version 1.4.1 add exp and level up screens.Jun 06, 2023
- Released version 1.4.0 add staff and pass actions.Apr 23, 2023
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