Released version 1.6.0 Separated maps from units
Tactics RPG Framework » Devlog
Separate maps from units, there is now a struct in o_game where the events that will occur on the map are defined. In the first version, only the player's units and enemy units can be instantiated.
Since this structure was inspired by FEBuilder, I believe it will be possible to do everything that is done in GBA games without any major problems or workarounds.
For the next versions, I will start to create some way to organize the units and profiles to enable grinding by reusing the maps and not resetting the units on each map, thus allowing for some customization.
Files
tactics-framework.apk 20 MB
Jul 14, 2024
tactics-framework.yyz 839 kB
Jul 14, 2024
tactics-framework.zip 4.6 MB
Jul 14, 2024
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Tactics RPG Framework
A complete framework to build a tactics/fire emblem like game
Status | Released |
Category | Assets |
Author | Dallago |
Tags | fire-emblem, framework, GameMaker, sourcecode, tactic, Tactical RPG, trpg, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English, Portuguese (Brazil) |
More posts
- Version 1.6.2 Added cutscenes to the events list6 days ago
- Version 1.6.1 Multi-sprite units and more maps63 days ago
- Released version 1.5.2 weapon triangle.Apr 02, 2024
- Released version 1.5.1 walk types.Mar 30, 2024
- Released version 1.5.0 battle animations sequences.Mar 12, 2024
- Released version 1.4.2 battle animations refactory.Nov 05, 2023
- Released version 1.4.1 add exp and level up screens.Jun 06, 2023
- Released version 1.4.0 add staff and pass actions.Apr 23, 2023
- Released version 1.3.2 add weapons range.Apr 15, 2023
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