Maps cells as tiles layer
Tactics RPG Framework » Devlog
Now you can define map cells with a block layer. It's much faster and easier to populate maps by clicking and dragging, and it's expandable to different resolutions without changing the code.
Bug fixes in the context menus for nearby units and available weapons based on their range.
For the next versions, I'll be re-implementing the battle animation system. I'm still not satisfied with the ease of importing animations. I'll focus more on calling up effects and importing animations in the GBA Fire Emblem format this time.
Files
tactics-framework.yyz 16 MB
44 days ago
tactics-framework.zip 6.7 MB
44 days ago
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Tactics RPG Framework
A complete framework to build a tactics/fire emblem like game
| Status | Released |
| Category | Assets |
| Author | Dallago |
| Tags | fire-emblem, framework, GameMaker, sourcecode, tactic, Tactical RPG, trpg, Turn-based, Turn-Based Combat, Turn-based Strategy |
| Languages | English, Portuguese (Brazil) |
More posts
- World map added8 days ago
- Added Pixelated Pope retro palette swapper23 days ago
- Add Urizens onebit assets as a exemple map94 days ago
- Buffs and status system98 days ago
- More Integration with ChatterboxJun 26, 2025
- Integration with ChatterboxMay 13, 2025
- Visit action and improvements to the cutscene systemJan 23, 2025
- Version 1.6.3 Added a extra map with Sunnyside spritesJan 14, 2025
- Version 1.6.2 Added cutscenes to the events listNov 10, 2024
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